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Rules for Yic Yac Yoe
These are the official rules for the officially-developed yEAh Games Game, Yic Yac Yoe.
These are the official rules for the yEAh Games-developed game, Yic Yac Yoe.
CONCEPT/GENERAL RULES:
• Each player places down a mark (on the board with their writing utensil) on their turn. This will vary slightly depending on the version.
• Contrary to the original game (Tic Tac Toe), the player loses when they place their marker on a spot that completes the (number decided for the length of a row)-long row (e.g., in a 3x3, the player loses when they place their marker to complete a 3-square-long row; the opposite of what happens in Tic Tac Toe.).
OTHER RULES:
• Other rules will apply depending on variations.
VARIATIONS:
To play the game, you must choose one variation per category — any option can be combined with any option:
⠀⠀1 — Board size:
⠀⠀⠀↳ Variable to your choice; you can choose the numbers (x by x squares).
⠀⠀2 — Number of placements (markings) on your turn:
⠀⠀⠀↳ 1
— Default; can be played with custom markings, not just lines.
⠀⠀⠀↳ 2 — "Youbles"; is played with connecting lines.
⠀⠀⠀↳ 3 — "Yriples"; is played with connecting lines.
ITEMS — POSSIBLE MOVES:
Reload:
Type: Charge (Ammo)
Costs: 0
Gives: 1
Kills: Grenade
Killed By: <Weapon (Gun)>
Shield:
Type: Defense I
Costs: 0
Kills: ⠀
Killed By: Laser Gun, Weapon (Bomb)
Notes: You may only use Shield up to 10 times in a row.
Gun:
Type: Weapon (Gun I)
Costs: 1
Kills: <Charge>, Grenade
Killed By: <Weapon (Bomb III+)>
Orange Juice (unactivated):
Type: Charge (Summon)
Costs: 0
Kills: ⠀
Killed By: <Weapon>
Notes: If you survive this turn, you will be guaranteed survival next turn.You may not use this if you already have an Activated Orange Juice.
Orange Juice (activated):
Type: Defense II
Costs: NaN
Kills: <Bomb II+>
Killed By:
Notes: The only way of getting an Activated Orange Juice is by using an Unactivated Orange Juice the prior turn.
Grenade:
Type: Weapon (Bomb II)
Costs: 2
Kills: <Charge (Summon)>, <Defense I>
Killed By: <Bomb II+>, <Charge (Ammo)>, <Weapon (Gun I+)>
Battery:
Type: Charge (Ammo)
Costs: 3
Gives: 5
Kills: Grenade
Killed By: <Weapon (Gun)>
Reinforced Shield:
Type: Defense II
Costs: 1
Kills: ⠀
Killed By: Firework (blast)
Laser Gun:
Type: Weapon (Gun II)
Costs: 3
Kills: <Charge>, <Defense I>, Grenade
Killed By: <Weapon (Bomb III+)>
Minigun:
Type: Weapon (Gun 0)
Costs: 0
Kills: <Charge (Summon)>
Killed By: ⠀
Bazooka:
Type: Weapon (Bomb X)
Costs: 10
Kills: <Everything>
Killed By: Orange Juice (activated)
Notes: Bazooka kills everything except for Activated Orange Juice.
Firework (launch):
Type: Charge (Summon)
Costs: 2
Kills: ⠀
Killed By: <Weapon>
Notes: If you survive this turn, a Firework Blast will be active next turn.
Firework (blast):
Type: Weapon (Bomb I)
Costs: NaN
Kills: <Defense I>, Reinforced Shield
Killed By: ⠀
Notes: Firework Blast does not belong to any player. Firework Blast is not considered a Weapon, but is still considered a Bomb.
Stun Gun:
Type: Weapon (Gun 0)
Costs: 4
Kills: <Charge (Ammo)>
Killed By: ⠀
Notes: If you have survived this turn, one player of your choice must Skip next turn.You may only play this if you have played Battery last turn.
Mirror:
Type: Charge (Summon)
Costs: 2
Kills: ⠀
Killed By: <Weapon>
Notes: Your item this turn copies the item of the player on your left. Do not include cost.
Necromancy
Type: Charge
Costs: 4
Kills: ⠀
Killed By: <Weapon (Gun I+)>
Notes: Revive one dead player if possible. That player starts with 0 ammo and cannot kill you.
Skip:
Type: Charge
Costs: 0
Kills: ⠀
Killed By: <Weapon>
Notes: If someone plays something they aren't able to or doesn't decide in time, their choice for this turn automatically becomes Skip.
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