Rules for Wa Wa West ++

These are the official rules for the officially-developed yEAh Games Game, Wa Wa West ++.

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These are the official rules for the yEAh Games-developed game, Wa Wa West ++.

CONCEPT/GENERAL RULES:
Everyone starts with 0 ammo. You win by being the last one alive.
Every turn, all players show what they're using that turn at the same time. At this point, all of the individual items' rules (see below) apply.
Repeat until there is only one person left.

OTHER RULES:
Any weapon will be defeated by a weapon of the same type greater than it.
If there is a conflict between two or more weapons of the same type and level, the first to fire survives, while the others will be hit.
Ties are possible. If the first to fire can't be decided, the round will be concluded as a tie between those involved.
This game is very flexible. Add your own items if you want!

VARIATIONS:
General: You may decide to exclude some items and/or rules before the game.
Headstart: Everyone starts with 1+ ammo instead of 0.
Blitz: The game must be played as fast as possible.
Precision: All non-bomb weapons attack only the person you're pointing at.
Concentrated: Laser Gun only attacks one player of your choice.
Teams: Split all players into 2 teams. Kill all players on the other team to win. No friendly fire.
Thievery: When you kill a player, you get all their ammo.

ITEMS — POSSIBLE MOVES:

Reload:
Type: Charge (Ammo)
Costs: 0
Gives: 1
Kills: Grenade
Killed By: <Weapon (Gun)>

Shield:
Type: Defense I
Costs: 0
Kills:
Killed By: Laser Gun, Weapon (Bomb)
Notes: You may only use Shield up to 10 times in a row.

Gun:
Type: Weapon (Gun I)
Costs: 1
Kills: <Charge>, Grenade
Killed By: <Weapon (Bomb III+)>

Orange Juice (unactivated):
Type: Charge (Summon)
Costs: 0
Kills:
Killed By: <Weapon>
Notes: If you survive this turn, you will be guaranteed survival next turn.You may not use this if you already have an Activated Orange Juice.

Orange Juice (activated):
Type: Defense II
Costs: NaN Kills: <Bomb II+>
Killed By:
Notes: The only way of getting an Activated Orange Juice is by using an Unactivated Orange Juice the prior turn.

Grenade:
Type: Weapon (Bomb II)
Costs: 2
Kills: <Charge (Summon)>, <Defense I>
Killed By: <Bomb II+>, <Charge (Ammo)>, <Weapon (Gun I+)>

Battery:
Type: Charge (Ammo)
Costs: 3
Gives: 5
Kills: Grenade Killed By: <Weapon (Gun)>

Reinforced Shield:
Type: Defense II
Costs: 1
Kills:
Killed By: Firework (blast)

Laser Gun:
Type: Weapon (Gun II)
Costs: 3
Kills: <Charge>, <Defense I>, Grenade
Killed By: <Weapon (Bomb III+)>

Minigun:
Type: Weapon (Gun 0)
Costs: 0
Kills: <Charge (Summon)>
Killed By:

Bazooka:
Type: Weapon (Bomb X)
Costs: 10
Kills: <Everything>
Killed By: Orange Juice (activated)
Notes: Bazooka kills everything except for Activated Orange Juice.

Firework (launch):
Type: Charge (Summon)
Costs: 2
Kills:
Killed By: <Weapon>
Notes: If you survive this turn, a Firework Blast will be active next turn.

Firework (blast):
Type: Weapon (Bomb I)
Costs: NaN Kills: <Defense I>, Reinforced Shield
Killed By:
Notes: Firework Blast does not belong to any player. Firework Blast is not considered a Weapon, but is still considered a Bomb.

Stun Gun:
Type: Weapon (Gun 0)
Costs: 4
Kills: <Charge (Ammo)>
Killed By:
Notes: If you have survived this turn, one player of your choice must Skip next turn.You may only play this if you have played Battery last turn.

Mirror:
Type: Charge (Summon)
Costs: 2
Kills:
Killed By: <Weapon>
Notes: Your item this turn copies the item of the player on your left. Do not include cost.

Necromancy
Type: Charge
Costs: 4
Kills:
Killed By: <Weapon (Gun I+)>
Notes: Revive one dead player if possible. That player starts with 0 ammo and cannot kill you.

Skip:
Type: Charge
Costs: 0
Kills:
Killed By: <Weapon>
Notes: If someone plays something they aren't able to or doesn't decide in time, their choice for this turn automatically becomes Skip.